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Choose the architecture for your whole campus from five styles, free the first time. The signature building comes in eight designs and eight concepts, and can be knocked down and rebuilt for $250M. Raise up to six of fifteen monuments around the campus, including a Drivers' Tower where your drivers live. Each pays tourism every week, and the takings rise with your popularity.
Race weekends are run lap by lap, with a live timing tower, pit stops and retirements, and the result stays hidden until the chequered flag. All twelve circuits have their own setting. Every city, campus and car, rebuilt in 3D. All 27 cities stand in their own architecture, from London's brick terraces and Paris's zinc mansards to Amsterdam's canal houses and Tokyo's neon, with new traffic on every street. All 99 crown landmarks are buildings of their own with the star on the roof. Your headquarters street view is built from its city and carries your name along the roofline. The racing campus is real buildings that grow with each upgrade, in open country with a test oval and a lake. The six road cars have showroom renders, the garage has a new race car that keeps every livery option, and team emblems are struck like enamel badges. Fixed missing landmark pins in London, Tokyo and Mexico City, and pins now stay on the same roof between launches.
Fixed the Motorcar Division rows printing two figures on top of each other. Weekly demand and the built, sold and in-stock counts were sharing a line and collided once a career got big enough for the numbers to run long. Large production runs now read as 398K rather than 397,515 where the row is tight.
A new VIEW HQ button on the headquarters page opens your office at street level, with traffic on both roads and staff walking in and out of the lobby. All six office types have their own architecture, so relocating changes what you see. Fourteen companies have listed since the last build, taking the market to 53 tickers across battery technology, utilities, defence, water and precious metals. There are twenty new businesses to buy and thirteen new trophy assets. Cities are built from their own architecture now, from brick and water towers in New York to limestone and mansard roofs in Paris, and your campus sits in a proper landscape with ridgelines, a lake and an outlying test oval beyond the fence.
We rebuilt how the game draws itself. The world map was being drawn at half resolution and stretched to fit. It renders at full resolution now, so everything is genuinely sharp. City buildings got real facades with floor-by-floor window grids and proper materials (sandstone, brick, verdigris, charcoal, glass), and skylines gained a roofline: towers step inward, the tallest carry crowns and beacons, low-rise has pitched roofs in terracotta and copper-green. Streets have lane markings and trees. Your campus is no longer six matching blocks: sawtooth factory roof, a design centre that steps back as it rises, a barrel-shell wind tunnel and a crowned commercial suite, with a treeline and approach road outside the fence. The signature building gained three distinct silhouettes. The race car is drawn properly (every edge used to be a staircase) and both it and the road cars are lit from above. The window now fits any monitor including ultrawides, and buttons respond the instant you press them.
The signature building on your campus now comes in three distinct designs you choose when you commission it: a glass tower, a terrace with a solar roof, or a dark monolith, each a proper detailed building that out-glows the rest of the campus. Also brightened the title-screen speed streaks so they show colour in both light and dark mode, and centred the signature building's marquee text.
The big visual update. We went back through the whole game: every race weekend is now its own hand-designed circuit with real hairpins, chicanes and straights instead of the old ovals, plus a live timing tower, a five-light start, and a podium celebration. The world map is alive, with lit windows and moving street traffic in every city. Net-worth graphs across HQ, the Board Report and the Chairman's desk were redrawn as proper financial charts, your car sits in a lit garage bay, and team logos stay sharp on every livery colour. Plus a centred, fixed app icon, a one-click Check for Updates on the title screen, and a long list of smaller fixes.
Staff & executives now have morale. Cheap out on pay and they can walk (you're notified); the C-suite shows each hire's exact effect. Driver stats now spell out what PACE / CONS / CRAFT mean, and the Hall of Fame clarifies the † (retired). The Motorcar Division got a full economic rebalance. Prices and production now track demand realistically, with three new heavy-industry factory tiers for serious scale. Fixed the stray "?" profile in the load screen and made dark mode stick between sessions.
The commercial debut: renamed to Flags & Fortunes, real-world city scenery across all 27 markets, the nameable Signature Building, a full interface alignment pass, dark-mode menus, and the first Windows release.