Flags & Fortunes
Owners Only · Latest Build v1.4.0

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Changelog

v1.4.0 · September 2026

A new VIEW HQ button on the headquarters page opens your office at street level, with traffic on both roads and staff walking in and out of the lobby. All six office types have their own architecture, so relocating changes what you see. Fourteen companies have listed since the last build, taking the market to 53 tickers across battery technology, utilities, defence, water and precious metals. There are twenty new businesses to buy and thirteen new trophy assets. Cities are built from their own architecture now, from brick and water towers in New York to limestone and mansard roofs in Paris, and your campus sits in a proper landscape with ridgelines, a lake and an outlying test oval beyond the fence.

v1.3.0 · August 2026

We rebuilt how the game draws itself. The world map was being drawn at half resolution and stretched to fit. It renders at full resolution now, so everything is genuinely sharp. City buildings got real facades with floor-by-floor window grids and proper materials (sandstone, brick, verdigris, charcoal, glass), and skylines gained a roofline: towers step inward, the tallest carry crowns and beacons, low-rise has pitched roofs in terracotta and copper-green. Streets have lane markings and trees. Your campus is no longer six matching blocks: sawtooth factory roof, a design centre that steps back as it rises, a barrel-shell wind tunnel and a crowned commercial suite, with a treeline and approach road outside the fence. The signature building gained three distinct silhouettes. The race car is drawn properly (every edge used to be a staircase) and both it and the road cars are lit from above. The window now fits any monitor including ultrawides, and buttons respond the instant you press them.

v1.2.1 · July 2026

The signature building on your campus now comes in three distinct designs you choose when you commission it: a glass tower, a terrace with a solar roof, or a dark monolith, each a proper detailed building that out-glows the rest of the campus. Also brightened the title-screen speed streaks so they show colour in both light and dark mode, and centred the signature building's marquee text.

v1.2.0 · July 2026

The big visual update. We went back through the whole game: every race weekend is now its own hand-designed circuit with real hairpins, chicanes and straights instead of the old ovals, plus a live timing tower, a five-light start, and a podium celebration. The world map is alive, with lit windows and moving street traffic in every city. Net-worth graphs across HQ, the Board Report and the Chairman's desk were redrawn as proper financial charts, your car sits in a lit garage bay, and team logos stay sharp on every livery colour. Plus a centred, fixed app icon, a one-click Check for Updates on the title screen, and a long list of smaller fixes.

v1.1.0 · July 2026

Staff & executives now have morale. Cheap out on pay and they can walk (you're notified); the C-suite shows each hire's exact effect. Driver stats now spell out what PACE / CONS / CRAFT mean, and the Hall of Fame clarifies the † (retired). The Motorcar Division got a full economic rebalance. Prices and production now track demand realistically, with three new heavy-industry factory tiers for serious scale. Fixed the stray "?" profile in the load screen and made dark mode stick between sessions.

v1.0.0 · July 2026

The commercial debut: renamed to Flags & Fortunes, real-world city scenery across all 27 markets, the nameable Signature Building, a full interface alignment pass, dark-mode menus, and the first Windows release.